
For instance, if an Expedition contains the danger Treacherous Ground, its description will outright state that you need Lantern or Forge to succeed. You might already be aware of Aspects, and that Cultists have Aspects, from Expeditions, since they are the one thing in the game that explains their presence the most. Suffice to say that they represent both an alignment with the supernatural entities of the Mansus and a kind of feeling or perspective. I won't explain what they mean whenever you find a card with them, you can click on their little symbol to learn that. weirder: Lantern, Forge, Edge, Winter, Heart, Grail, Moth and Knock (plus Secret Histories, but that's rarely relevant by itself). In a more common game, Aspects might be something like Strenght, Charisma or Endurance. If you are still scratching your head, looking around confusedly like a John Travolta gif, keep reading. If you already know that - or if you already figured it out from the way I explain above - well done. The precise cards and the amount of cards you place do not matter.

The sole thing that matters when creating a ritual - the one thing that will determine which ritual you cast - is what are the aspects present in the cards you place in the slots. This guide exists mostly to explain one simple, important fact: The game guides you very gently towards figuring out succesful combinations, but if you don't realize what is necessary for a succesful combination, you'll be at a loss. Rites are one great example of this problem.


However, if you don't understand the underlying rules that control certain actions, you're twice outside of the loop and has very little chance of understanding what you have to do.
#CULTIST SIMULATOR RITES CHEAT COMMAND HOW TO#
This guide is meant to help people who don't quite understand how aspects work, but don't want to read a guide that just tells them outright how to make a succesful rite.Ĭultist Simulator is a complex and uncompromising game, and a big chunk of the fun comes from figuring out how the different elements of the game come together.
